![]() ![]() Additional moves can also be purchased in Rising Mode. The character can dash, dash in mid-air, double-jump and deflect enemy projectiles by bouncing them back. Arcade Mode is a more difficult game mode in which the power-up shops are removed. Both modes also feature a health bar, similar to the Japanese release of Contra: Hard Corps, allowing the player to take more than one hit before losing a life. In Rising Mode, players can collect points throughout levels which are then used to purchase various upgrades and customization for weapons, armor and character abilities. Hard Corps: Uprising features two main game modes, Rising and Arcade. Producer Kenji Yamamoto has said that the intention is to "link to Contra: Hard Corps" and "make into a brand new franchise", taking inspiration from the previous Contra installments. Hard Corps: Uprising is the thirteenth overall installment in the Contra series and serves as a prequel to both Contra: Hard Corps and the original game. Konami has added three additional player characters (Sayuri, Harley Daniels, and Leviathan) via downloadable content. In Hard Corps: Uprising, the player assumes the role of an elite soldier simply called Bahamut, along with other main characters. ![]() The game was released digitally on Xbox Live Arcade on Febru and on the PlayStation Network in March 2011. Hard Corps: Uprising is a run and gun video game developed by Arc System Works and published by Konami for the Xbox 360 and the PlayStation 3. ![]()
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